![]() TS was a unique game, and the chirp of its rifles and subdued burst of its explosions have been etched into my mind since I first played it. I spent many happy hours in that dreadful world, gunning down Nod and mutants alike and compulsively concrete-proofing my bases to stop Devil’s Tongue attacks. Frank Klepacki did an excellent job scoring all of the classic C&Cs, and Tiberian Sun is no exception, with a moody techno soundtrack thatperfectly communicated “the world is a Tiberium-infested hellscape, enjoy fighting to the death over it.” Listen to this track from TS, Valves- it sums up the combination of gloom, mystery, and ceaseless combat that Tiberian Sun’s world was about. Its satisfying selection of futuristic soldiers and vehicles balanced against each other well to allow a variety of tactics throughout its campaign and its multiplayer. Terrain deformed from explosions, pockmarking the map as you battled over it. The engine looked fantastic for the time, and the blend of sprite-based infantry with voxel-based vehicles made for a memorable graphics style. For all its gloom, Tiberian Sun was an excellent addition to the series.
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